Qt: Move EmuThread ownership from render window to main window.
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6 changed files with 57 additions and 69 deletions
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@ -14,6 +14,7 @@ class QScreen;
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class QKeyEvent;
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class GRenderWindow;
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class GMainWindow;
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class EmuThread : public QThread
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{
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@ -67,7 +68,7 @@ public slots:
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void Stop();
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private:
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friend class GRenderWindow;
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friend class GMainWindow;
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EmuThread(GRenderWindow* render_window);
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@ -100,10 +101,7 @@ class GRenderWindow : public QWidget, public EmuWindow
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Q_OBJECT
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public:
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GRenderWindow(QWidget* parent = NULL);
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~GRenderWindow();
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void closeEvent(QCloseEvent*) override;
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GRenderWindow(QWidget* parent, GMainWindow& main_window);
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// EmuWindow implementation
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void SwapBuffers() override;
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@ -116,8 +114,6 @@ public:
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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EmuThread& GetEmuThread();
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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@ -139,10 +135,10 @@ private:
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QGLWidget* child;
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EmuThread emu_thread;
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QByteArray geometry;
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GMainWindow& main_window;
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/// Device id of keyboard for use with KeyMap
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int keyboard_id;
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};
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