texture_cache: General Fixes

Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
This commit is contained in:
Fernando Sahmkow 2019-05-12 20:33:52 -04:00 committed by ReinUsesLisp
parent c2ed348bdd
commit 7731a0e2d1
8 changed files with 170 additions and 47 deletions

View file

@ -23,6 +23,7 @@ using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
@ -242,10 +243,10 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
MICROPROFILE_SCOPE(OpenGL_Texture_Download);
// TODO(Rodrigo): Optimize alignment
glPixelStorei(GL_PACK_ALIGNMENT, 1);
SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
for (u32 level = 0; level < params.num_levels; ++level) {
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
if (is_compressed) {
@ -270,10 +271,14 @@ void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
// TODO(Rodrigo): Optimize alignment
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
auto compression_type = params.GetCompressionType();
const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
? params.GetConvertedMipmapOffset(level)
: params.GetHostMipmapLevelOffset(level);
u8* buffer{staging_buffer.data() + mip_offset};
if (is_compressed) {
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};