texture_cache: General Fixes
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
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8 changed files with 170 additions and 47 deletions
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@ -197,7 +197,7 @@ inline constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table
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*/
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inline constexpr u32 GetCompressionFactorShift(PixelFormat format) {
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DEBUG_ASSERT(format != PixelFormat::Invalid);
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DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
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DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_shift_table.size());
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return compression_factor_shift_table[static_cast<std::size_t>(format)];
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}
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@ -438,6 +438,88 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
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return GetFormatBpp(pixel_format) / CHAR_BIT;
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}
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enum class SurfaceCompression : u8 {
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None = 0,
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Compressed = 1,
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Converted = 2,
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Rearranged = 3,
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};
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inline constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
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SurfaceCompression::None, // ABGR8U
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SurfaceCompression::None, // ABGR8S
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SurfaceCompression::None, // ABGR8UI
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SurfaceCompression::None, // B5G6R5U
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SurfaceCompression::None, // A2B10G10R10U
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SurfaceCompression::None, // A1B5G5R5U
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SurfaceCompression::None, // R8U
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SurfaceCompression::None, // R8UI
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SurfaceCompression::None, // RGBA16F
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SurfaceCompression::None, // RGBA16U
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SurfaceCompression::None, // RGBA16UI
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SurfaceCompression::None, // R11FG11FB10F
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SurfaceCompression::None, // RGBA32UI
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SurfaceCompression::Compressed, // DXT1
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SurfaceCompression::Compressed, // DXT23
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SurfaceCompression::Compressed, // DXT45
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SurfaceCompression::Compressed, // DXN1
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SurfaceCompression::Compressed, // DXN2UNORM
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SurfaceCompression::Compressed, // DXN2SNORM
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SurfaceCompression::Compressed, // BC7U
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SurfaceCompression::Compressed, // BC6H_UF16
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SurfaceCompression::Compressed, // BC6H_SF16
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SurfaceCompression::Converted, // ASTC_2D_4X4
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SurfaceCompression::None, // BGRA8
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SurfaceCompression::None, // RGBA32F
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SurfaceCompression::None, // RG32F
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SurfaceCompression::None, // R32F
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SurfaceCompression::None, // R16F
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SurfaceCompression::None, // R16U
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SurfaceCompression::None, // R16S
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SurfaceCompression::None, // R16UI
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SurfaceCompression::None, // R16I
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SurfaceCompression::None, // RG16
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SurfaceCompression::None, // RG16F
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SurfaceCompression::None, // RG16UI
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SurfaceCompression::None, // RG16I
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SurfaceCompression::None, // RG16S
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SurfaceCompression::None, // RGB32F
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SurfaceCompression::None, // RGBA8_SRGB
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SurfaceCompression::None, // RG8U
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SurfaceCompression::None, // RG8S
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SurfaceCompression::None, // RG32UI
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SurfaceCompression::None, // R32UI
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SurfaceCompression::Converted, // ASTC_2D_8X8
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SurfaceCompression::Converted, // ASTC_2D_8X5
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SurfaceCompression::Converted, // ASTC_2D_5X4
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SurfaceCompression::None, // BGRA8_SRGB
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SurfaceCompression::Compressed, // DXT1_SRGB
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SurfaceCompression::Compressed, // DXT23_SRGB
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SurfaceCompression::Compressed, // DXT45_SRGB
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SurfaceCompression::Compressed, // BC7U_SRGB
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SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X5
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SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X8
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SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z24S8
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SurfaceCompression::Rearranged, // S8Z24
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SurfaceCompression::None, // Z32FS8
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}};
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static constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return SurfaceCompression::None;
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ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
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return compression_type_table[static_cast<std::size_t>(format)];
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}
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SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
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bool SurfaceTargetIsLayered(SurfaceTarget target);
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