vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
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c44b16124f
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77372443c3
4 changed files with 17 additions and 2 deletions
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@ -598,13 +598,16 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.depthCompareOp = dynamic.depth_test_enable
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? MaxwellToVK::ComparisonOp(dynamic.DepthTestFunc())
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: VK_COMPARE_OP_ALWAYS,
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.depthBoundsTestEnable = dynamic.depth_bounds_enable,
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.depthBoundsTestEnable = dynamic.depth_bounds_enable && device.IsDepthBoundsSupported(),
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.stencilTestEnable = dynamic.stencil_enable,
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.front = GetStencilFaceState(dynamic.front),
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.back = GetStencilFaceState(dynamic.back),
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.minDepthBounds = 0.0f,
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.maxDepthBounds = 0.0f,
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};
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if (dynamic.depth_bounds_enable && !device.IsDepthBoundsSupported()) {
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LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
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}
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static_vector<VkPipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
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const size_t num_attachments{NumAttachments(key.state)};
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for (size_t index = 0; index < num_attachments; ++index) {
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@ -682,6 +682,11 @@ void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Re
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if (!state_tracker.TouchDepthBoundsTestEnable()) {
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return;
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}
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bool enabled = regs.depth_bounds_enable;
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if (enabled && !device.IsDepthBoundsSupported()) {
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LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
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enabled = false;
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}
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scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthBoundsTestEnableEXT(enable);
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});
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