vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
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parent
c44b16124f
commit
77372443c3
4 changed files with 17 additions and 2 deletions
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@ -226,7 +226,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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.depthClamp = true,
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.depthBiasClamp = true,
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.fillModeNonSolid = true,
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.depthBounds = false,
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.depthBounds = is_depth_bounds_supported,
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.wideLines = false,
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.largePoints = true,
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.alphaToOne = false,
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@ -908,6 +908,7 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
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void Device::SetupFeatures() {
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const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
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is_depth_bounds_supported = features.depthBounds;
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is_formatless_image_load_supported = features.shaderStorageImageReadWithoutFormat;
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is_shader_float64_supported = features.shaderFloat64;
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is_shader_int64_supported = features.shaderInt64;
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@ -159,6 +159,11 @@ public:
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return is_formatless_image_load_supported;
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}
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// Returns true if depth bounds is supported.
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bool IsDepthBoundsSupported() const {
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return is_depth_bounds_supported;
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}
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/// Returns true when blitting from and to depth stencil images is supported.
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bool IsBlitDepthStencilSupported() const {
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return is_blit_depth_stencil_supported;
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@ -314,6 +319,7 @@ private:
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bool is_float16_supported{}; ///< Support for float16 arithmetics.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
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bool is_depth_bounds_supported{}; ///< Support for depth bounds.
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bool is_shader_float64_supported{}; ///< Support for float64.
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bool is_shader_int64_supported{}; ///< Support for int64.
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bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
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