Merge pull request #9107 from german77/gidoly_rules

input_common: cache vibration tests
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liamwhite 2022-10-25 12:13:18 -04:00 committed by GitHub
commit 77803d96be
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10 changed files with 93 additions and 57 deletions

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@ -970,14 +970,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
Common::Input::VibrationError::None;
}
bool EmulatedController::TestVibration(std::size_t device_index) {
if (device_index >= output_devices.size()) {
return false;
}
if (!output_devices[device_index]) {
return false;
}
bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
@ -985,31 +978,15 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
return false;
}
const Common::Input::VibrationStatus test_vibration = {
.low_amplitude = 0.001f,
.low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
.high_amplitude = 0.001f,
.high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
.type = Common::Input::VibrationAmplificationType::Test,
};
if (device_index >= output_devices.size()) {
return false;
}
const Common::Input::VibrationStatus zero_vibration = {
.low_amplitude = DEFAULT_VIBRATION_VALUE.low_amplitude,
.low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
.high_amplitude = DEFAULT_VIBRATION_VALUE.high_amplitude,
.high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
.type = Common::Input::VibrationAmplificationType::Test,
};
if (!output_devices[device_index]) {
return false;
}
// Send a slight vibration to test for rumble support
output_devices[device_index]->SetVibration(test_vibration);
// Wait for about 15ms to ensure the controller is ready for the stop command
std::this_thread::sleep_for(std::chrono::milliseconds(15));
// Stop any vibration and return the result
return output_devices[device_index]->SetVibration(zero_vibration) ==
Common::Input::VibrationError::None;
return output_devices[device_index]->IsVibrationEnabled();
}
bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {
@ -1234,12 +1211,6 @@ bool EmulatedController::IsConnected(bool get_temporary_value) const {
return is_connected;
}
bool EmulatedController::IsVibrationEnabled() const {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
return player.vibration_enabled;
}
NpadIdType EmulatedController::GetNpadIdType() const {
std::scoped_lock lock{mutex};
return npad_id_type;

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@ -206,9 +206,6 @@ public:
*/
bool IsConnected(bool get_temporary_value = false) const;
/// Returns true if vibration is enabled
bool IsVibrationEnabled() const;
/// Removes all callbacks created from input devices
void UnloadInput();
@ -339,7 +336,7 @@ public:
* Sends a small vibration to the output device
* @return true if SetVibration was successfull
*/
bool TestVibration(std::size_t device_index);
bool IsVibrationEnabled(std::size_t device_index);
/**
* Sets the desired data to be polled from a controller

View file

@ -868,7 +868,7 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
return false;
}
if (!controller.device->IsVibrationEnabled()) {
if (!controller.device->IsVibrationEnabled(device_index)) {
if (controller.vibration[device_index].latest_vibration_value.low_amplitude != 0.0f ||
controller.vibration[device_index].latest_vibration_value.high_amplitude != 0.0f) {
// Send an empty vibration to stop any vibrations.
@ -1001,7 +1001,7 @@ void Controller_NPad::InitializeVibrationDeviceAtIndex(Core::HID::NpadIdType npa
}
controller.vibration[device_index].device_mounted =
controller.device->TestVibration(device_index);
controller.device->IsVibrationEnabled(device_index);
}
void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {