Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
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45 changed files with 1796 additions and 1688 deletions
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@ -12,6 +12,7 @@
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/loader/loader.h"
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#include "game_list.h"
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#include "game_list_p.h"
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@ -404,7 +405,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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std::unique_ptr<Loader::AppLoader> loader =
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Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(physical_name));
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if (!loader)
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return true;
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