gl_shader_gen: Add support for D0 LUT scaling.

This commit is contained in:
bunnei 2015-11-19 19:00:42 -05:00
parent 3d89dacd56
commit 781b046579
3 changed files with 71 additions and 3 deletions

View file

@ -90,6 +90,7 @@ struct PicaShaderConfig {
res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0;
res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0;
res.lighting.lut_d0.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value();
res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
return res;
@ -130,7 +131,8 @@ struct PicaShaderConfig {
bool enable = false;
bool abs_input = false;
Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH;
} lut_d0;
float scale = 1.0f;
} lut_d0, lut_d1, lut_fr;
} lighting;
};
};

View file

@ -412,7 +412,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
std::string d0_lut_value = "1.0";
if (config.lighting.lut_d0.enable) {
std::string d0_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input);
d0_lut_value = GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index);
d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index) + ")";
}
// Compute secondary fragment color (specular lighting) function