Show game compatibility within yuzu

This commit is contained in:
fearlessTobi 2018-08-29 15:42:53 +02:00
parent 0d2435343a
commit 78653f7339
13 changed files with 196 additions and 7 deletions

View file

@ -7,10 +7,14 @@
#include <QDir>
#include <QFileInfo>
#include <QHeaderView>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QKeyEvent>
#include <QMenu>
#include <QThreadPool>
#include <boost/container/flat_map.hpp>
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@ -224,6 +228,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
@ -325,12 +330,62 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QMenu context_menu;
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
open_save_location->setEnabled(program_id != 0);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
connect(open_save_location, &QAction::triggered,
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
connect(navigate_to_gamedb_entry, &QAction::triggered,
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}
void GameList::LoadCompatibilityList() {
QFile compat_list{":compatibility_list/compatibility_list.json"};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open game compatibility list");
return;
}
if (compat_list.size() == 0) {
LOG_WARNING(Frontend, "Game compatibility list is empty");
return;
}
const QByteArray content = compat_list.readAll();
if (content.isEmpty()) {
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
return;
}
const QString string_content = content;
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
QJsonArray arr = json.array();
for (const QJsonValue& value : arr) {
QJsonObject game = value.toObject();
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
int compatibility = game["compatibility"].toInt();
QString directory = game["directory"].toString();
QJsonArray ids = game["releases"].toArray();
for (const QJsonValue& value : ids) {
QJsonObject object = value.toObject();
QString id = object["id"].toString();
compatibility_list.emplace(
id.toUpper().toStdString(),
std::make_pair(QString::number(compatibility), directory));
}
}
}
}
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
@ -345,7 +400,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan);
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
@ -523,11 +578,19 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
}
}
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games
QString compatibility("99");
if (it != compatibility_list.end())
compatibility = it->second.first;
emit EntryReady({
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),