Show game compatibility within yuzu
This commit is contained in:
parent
0d2435343a
commit
78653f7339
13 changed files with 196 additions and 7 deletions
|
@ -7,10 +7,14 @@
|
|||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
#include <QHeaderView>
|
||||
#include <QJsonArray>
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QKeyEvent>
|
||||
#include <QMenu>
|
||||
#include <QThreadPool>
|
||||
#include <boost/container/flat_map.hpp>
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
|
@ -224,6 +228,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
|
|||
|
||||
item_model->insertColumns(0, COLUMN_COUNT);
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
|
||||
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
|
||||
|
||||
|
@ -325,12 +330,62 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|||
|
||||
QMenu context_menu;
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
||||
|
||||
open_save_location->setEnabled(program_id != 0);
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
||||
|
||||
connect(open_save_location, &QAction::triggered,
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
||||
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
||||
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
void GameList::LoadCompatibilityList() {
|
||||
QFile compat_list{":compatibility_list/compatibility_list.json"};
|
||||
|
||||
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
||||
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
||||
return;
|
||||
}
|
||||
|
||||
if (compat_list.size() == 0) {
|
||||
LOG_WARNING(Frontend, "Game compatibility list is empty");
|
||||
return;
|
||||
}
|
||||
|
||||
const QByteArray content = compat_list.readAll();
|
||||
if (content.isEmpty()) {
|
||||
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
|
||||
return;
|
||||
}
|
||||
|
||||
const QString string_content = content;
|
||||
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
||||
QJsonArray arr = json.array();
|
||||
|
||||
for (const QJsonValue& value : arr) {
|
||||
QJsonObject game = value.toObject();
|
||||
|
||||
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
||||
int compatibility = game["compatibility"].toInt();
|
||||
QString directory = game["directory"].toString();
|
||||
QJsonArray ids = game["releases"].toArray();
|
||||
|
||||
for (const QJsonValue& value : ids) {
|
||||
QJsonObject object = value.toObject();
|
||||
QString id = object["id"].toString();
|
||||
compatibility_list.emplace(
|
||||
id.toUpper().toStdString(),
|
||||
std::make_pair(QString::number(compatibility), directory));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
if (!FileUtil::Exists(dir_path.toStdString()) ||
|
||||
!FileUtil::IsDirectory(dir_path.toStdString())) {
|
||||
|
@ -345,7 +400,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
|||
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan);
|
||||
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
|
||||
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
||||
|
@ -523,11 +578,19 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
}
|
||||
}
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility("99");
|
||||
if (it != compatibility_list.end())
|
||||
compatibility = it->second.first;
|
||||
|
||||
emit EntryReady({
|
||||
new GameListItemPath(
|
||||
FormatGameName(physical_name), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue