Loader: Implemented AppLoader interface for abstracting application loading.
- Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr.
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8 changed files with 690 additions and 551 deletions
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@ -16,28 +16,21 @@
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/// Application entry point
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int __cdecl main(int argc, char **argv) {
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std::string program_dir = File::GetCurrentDir();
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LogManager::Init();
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if (argc < 2) {
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ERROR_LOG(BOOT, "Failed to load ROM: No ROM specified");
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return -1;
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}
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std::string boot_filename = argv[1];
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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System::Init(emu_window);
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std::string boot_filename;
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if (argc < 2) {
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ERROR_LOG(BOOT, "Failed to load ROM: No ROM specified");
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}
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else {
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boot_filename = argv[1];
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}
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std::string error_str;
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bool res = Loader::LoadFile(boot_filename, &error_str);
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if (!res) {
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ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
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if (Loader::ResultStatus::Success != Loader::LoadFile(boot_filename)) {
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ERROR_LOG(BOOT, "Failed to load ROM!");
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return -1;
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}
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Core::RunLoop();
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