Loader: Implemented AppLoader interface for abstracting application loading.

- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.

NCCH: Removed extra qualification typos.

Loader: Removed unnecessary #include's.

NCCH: Improved readability of memcmp statements.

NCCH: Added missing space.

Elf: Removed unnecessary usage of unique_ptr.

Loader: Removed unnecessary usage of unique_ptr.
This commit is contained in:
bunnei 2014-06-18 18:58:09 -04:00
parent 79a48082e2
commit 7889cafc76
8 changed files with 690 additions and 551 deletions

View file

@ -135,11 +135,8 @@ void GMainWindow::BootGame(const char* filename)
// Load a game or die...
std::string boot_filename = filename;
std::string error_str;
bool res = Loader::LoadFile(boot_filename, &error_str);
if (!res) {
ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
if (Loader::ResultStatus::Success != Loader::LoadFile(boot_filename)) {
ERROR_LOG(BOOT, "Failed to load ROM!");
}
disasmWidget->Init();