Loader: Implemented AppLoader interface for abstracting application loading.
- Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr.
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@ -135,11 +135,8 @@ void GMainWindow::BootGame(const char* filename)
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// Load a game or die...
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std::string boot_filename = filename;
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std::string error_str;
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bool res = Loader::LoadFile(boot_filename, &error_str);
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if (!res) {
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ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
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if (Loader::ResultStatus::Success != Loader::LoadFile(boot_filename)) {
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ERROR_LOG(BOOT, "Failed to load ROM!");
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}
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disasmWidget->Init();
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