Loader: Implemented AppLoader interface for abstracting application loading.

- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.

NCCH: Removed extra qualification typos.

Loader: Removed unnecessary #include's.

NCCH: Improved readability of memcmp statements.

NCCH: Added missing space.

Elf: Removed unnecessary usage of unique_ptr.

Loader: Removed unnecessary usage of unique_ptr.
This commit is contained in:
bunnei 2014-06-18 18:58:09 -04:00
parent 79a48082e2
commit 7889cafc76
8 changed files with 690 additions and 551 deletions

View file

@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <memory>
#include "core/loader/loader.h"
#include "core/loader/elf.h"
#include "core/loader/ncch.h"
@ -16,59 +18,60 @@ namespace Loader {
* @todo (ShizZy) this function sucks... make it actually check file contents etc.
* @return FileType of file
*/
FileType IdentifyFile(std::string &filename) {
const FileType IdentifyFile(const std::string &filename) {
if (filename.size() == 0) {
ERROR_LOG(LOADER, "invalid filename %s", filename.c_str());
return FILETYPE_ERROR;
return FileType::Error;
}
std::string extension = filename.size() >= 5 ? filename.substr(filename.size() - 4) : "";
if (!strcasecmp(extension.c_str(), ".elf")) {
return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
return FileType::ELF; // TODO(bunnei): Do some filetype checking :p
}
else if (!strcasecmp(extension.c_str(), ".axf")) {
return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
return FileType::ELF; // TODO(bunnei): Do some filetype checking :p
}
else if (!strcasecmp(extension.c_str(), ".cxi")) {
return FILETYPE_CTR_CXI; // TODO(bunnei): Do some filetype checking :p
return FileType::CXI; // TODO(bunnei): Do some filetype checking :p
}
else if (!strcasecmp(extension.c_str(), ".cci")) {
return FILETYPE_CTR_CCI; // TODO(bunnei): Do some filetype checking :p
return FileType::CCI; // TODO(bunnei): Do some filetype checking :p
}
return FILETYPE_UNKNOWN;
return FileType::Unknown;
}
/**
* Identifies and loads a bootable file
* @param filename String filename of bootable file
* @param error_string Point to string to put error message if an error has occurred
* @return True on success, otherwise false
* @return ResultStatus result of function
*/
bool LoadFile(std::string &filename, std::string *error_string) {
INFO_LOG(LOADER, "Identifying file...");
const ResultStatus LoadFile(std::string& filename) {
INFO_LOG(LOADER, "Loading file %s...", filename.c_str());
// Note that this can modify filename!
switch (IdentifyFile(filename)) {
case FILETYPE_CTR_ELF:
return Loader::Load_ELF(filename, error_string);
case FILETYPE_CTR_CXI:
case FILETYPE_CTR_CCI:
return Loader::Load_NCCH(filename, error_string);
case FILETYPE_ERROR:
ERROR_LOG(LOADER, "Could not read file");
*error_string = "Error reading file";
break;
case FILETYPE_UNKNOWN:
default:
ERROR_LOG(LOADER, "Failed to identify file");
*error_string = " Failed to identify file";
break;
// Standard ELF file format...
case FileType::ELF: {
return AppLoader_ELF(filename).Load();
}
return false;
// NCCH/NCSD container formats...
case FileType::CXI:
case FileType::CCI: {
return AppLoader_NCCH(filename).Load();
}
// Error occurred durring IdentifyFile...
case FileType::Error:
// IdentifyFile could know identify file type...
case FileType::Unknown:
default:
return ResultStatus::ErrorInvalidFormat;
}
return ResultStatus::Error;
}
} // namespace Loader