texture: Implement R8G8UI
- Used by The Walking Dead: The Final Season
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8 changed files with 52 additions and 38 deletions
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@ -57,51 +57,52 @@ enum class PixelFormat {
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RGBA8_SRGB = 39,
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RG8U = 40,
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RG8S = 41,
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RG32UI = 42,
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RGBX16F = 43,
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R32UI = 44,
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R32I = 45,
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ASTC_2D_8X8 = 46,
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ASTC_2D_8X5 = 47,
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ASTC_2D_5X4 = 48,
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BGRA8_SRGB = 49,
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DXT1_SRGB = 50,
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DXT23_SRGB = 51,
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DXT45_SRGB = 52,
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BC7U_SRGB = 53,
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R4G4B4A4U = 54,
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ASTC_2D_4X4_SRGB = 55,
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ASTC_2D_8X8_SRGB = 56,
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ASTC_2D_8X5_SRGB = 57,
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ASTC_2D_5X4_SRGB = 58,
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ASTC_2D_5X5 = 59,
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ASTC_2D_5X5_SRGB = 60,
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ASTC_2D_10X8 = 61,
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ASTC_2D_10X8_SRGB = 62,
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ASTC_2D_6X6 = 63,
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ASTC_2D_6X6_SRGB = 64,
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ASTC_2D_10X10 = 65,
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ASTC_2D_10X10_SRGB = 66,
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ASTC_2D_12X12 = 67,
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ASTC_2D_12X12_SRGB = 68,
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ASTC_2D_8X6 = 69,
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ASTC_2D_8X6_SRGB = 70,
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ASTC_2D_6X5 = 71,
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ASTC_2D_6X5_SRGB = 72,
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E5B9G9R9F = 73,
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RG8UI = 42,
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RG32UI = 43,
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RGBX16F = 44,
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R32UI = 45,
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R32I = 46,
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ASTC_2D_8X8 = 47,
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ASTC_2D_8X5 = 48,
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ASTC_2D_5X4 = 49,
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BGRA8_SRGB = 50,
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DXT1_SRGB = 51,
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DXT23_SRGB = 52,
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DXT45_SRGB = 53,
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BC7U_SRGB = 54,
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R4G4B4A4U = 55,
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ASTC_2D_4X4_SRGB = 56,
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ASTC_2D_8X8_SRGB = 57,
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ASTC_2D_8X5_SRGB = 58,
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ASTC_2D_5X4_SRGB = 59,
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ASTC_2D_5X5 = 60,
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ASTC_2D_5X5_SRGB = 61,
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ASTC_2D_10X8 = 62,
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ASTC_2D_10X8_SRGB = 63,
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ASTC_2D_6X6 = 64,
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ASTC_2D_6X6_SRGB = 65,
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ASTC_2D_10X10 = 66,
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ASTC_2D_10X10_SRGB = 67,
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ASTC_2D_12X12 = 68,
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ASTC_2D_12X12_SRGB = 69,
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ASTC_2D_8X6 = 70,
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ASTC_2D_8X6_SRGB = 71,
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ASTC_2D_6X5 = 72,
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ASTC_2D_6X5_SRGB = 73,
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E5B9G9R9F = 74,
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MaxColorFormat,
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// Depth formats
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Z32F = 74,
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Z16 = 75,
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Z32F = 75,
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Z16 = 76,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 76,
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S8Z24 = 77,
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Z32FS8 = 78,
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Z24S8 = 77,
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S8Z24 = 78,
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Z32FS8 = 79,
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MaxDepthStencilFormat,
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@ -171,6 +172,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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0, // RGBA8_SRGB
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0, // RG8U
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0, // RG8S
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0, // RG8UI
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0, // RG32UI
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0, // RGBX16F
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0, // R32UI
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@ -269,6 +271,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG8UI
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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@ -359,6 +362,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG8UI
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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@ -449,6 +453,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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32, // RGBA8_SRGB
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16, // RG8U
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16, // RG8S
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16, // RG8UI
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64, // RG32UI
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64, // RGBX16F
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32, // R32UI
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