texture: Implement R8G8UI

- Used by The Walking Dead: The Final Season
This commit is contained in:
Morph 2020-04-30 12:17:02 -04:00
parent 3e9cafbee5
commit 7909860d16
8 changed files with 52 additions and 38 deletions

View file

@ -41,7 +41,7 @@ struct Table {
ComponentType alpha_component;
bool is_srgb;
};
constexpr std::array<Table, 76> DefinitionTable = {{
constexpr std::array<Table, 77> DefinitionTable = {{
{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
@ -60,6 +60,7 @@ constexpr std::array<Table, 76> DefinitionTable = {{
{TextureFormat::G8R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG8U},
{TextureFormat::G8R8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG8S},
{TextureFormat::G8R8, C, UINT, UINT, UINT, UINT, PixelFormat::RG8UI},
{TextureFormat::R16_G16_B16_A16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RGBA16S},
{TextureFormat::R16_G16_B16_A16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA16U},