Round the rectangle size to prevent float to int casting issues
And other minor style changes
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3 changed files with 9 additions and 8 deletions
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@ -14,8 +14,6 @@ static const float TOP_SCREEN_ASPECT_RATIO =
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static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
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static const float BOT_SCREEN_ASPECT_RATIO =
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static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
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static const float BOT_TO_TOP_SCREEN_RATIO_DIFFERENCE =
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BOT_SCREEN_ASPECT_RATIO - TOP_SCREEN_ASPECT_RATIO;
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// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
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template <class T>
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@ -23,8 +21,8 @@ static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
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float screen_aspect_ratio) {
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float scale = std::min(static_cast<float>(window_area.GetWidth()),
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window_area.GetHeight() / screen_aspect_ratio);
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return MathUtil::Rectangle<T>{0, 0, static_cast<T>(scale),
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static_cast<T>(scale * screen_aspect_ratio)};
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return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
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static_cast<T>(std::round(scale * screen_aspect_ratio))};
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}
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
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