data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression

This commit is contained in:
unknown 2019-02-07 18:28:06 +01:00
parent f770c17d01
commit 798d76f4c7
5 changed files with 75 additions and 39 deletions

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@ -79,6 +79,8 @@ add_library(common STATIC
common_funcs.h
common_paths.h
common_types.h
data_compression.cpp
data_compression.h
file_util.cpp
file_util.h
hash.h
@ -136,3 +138,4 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
target_link_libraries(common PRIVATE lz4_static)

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@ -0,0 +1,46 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <lz4.h>
#include "data_compression.h"
namespace Compression {
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
if (source_size > LZ4_MAX_INPUT_SIZE) {
// Source size exceeds LZ4 maximum input size
return {};
}
const auto source_size_int = static_cast<int>(source_size);
const int max_compressed_size = LZ4_compressBound(source_size_int);
std::vector<u8> compressed(max_compressed_size);
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
reinterpret_cast<char*>(compressed.data()),
source_size_int, max_compressed_size);
if (compressed_size <= 0) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
return compressed;
}
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
std::vector<u8> uncompressed(uncompressed_size);
const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
reinterpret_cast<char*>(uncompressed.data()),
static_cast<int>(compressed.size()),
static_cast<int>(uncompressed.size()));
if (static_cast<int>(uncompressed_size) != size_check) {
// Decompression failed
return {};
}
return uncompressed;
}
} // namespace Compression

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@ -0,0 +1,17 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
namespace Compression {
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
} // namespace Compression