glasm: Implement geometry shader attribute reads

This commit is contained in:
ReinUsesLisp 2021-05-20 19:21:38 -03:00 committed by ameerj
parent 83cef0426b
commit 79929be833
2 changed files with 18 additions and 4 deletions

View file

@ -74,6 +74,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
InterpDecorator(generic.interpolation), index, attr_stage, index, index);
}
}
if (stage == Stage::Geometry && info.loads_position) {
Add("ATTRIB vertex_position=vertex.position;");
}
for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
if (!program.info.stores_frag_color[index]) {
continue;