spirv: Add fixed pipeline point size
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9d7422d967
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7a1c14269e
4 changed files with 11 additions and 1 deletions
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@ -495,7 +495,7 @@ void EmitContext::DefineOutputs(const Info& info) {
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if (info.stores_position || stage == Stage::VertexB) {
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output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
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}
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if (info.stores_point_size) {
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if (info.stores_point_size || profile.fixed_state_point_size) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing PointSize in Fragment stage");
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}
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@ -17,6 +17,10 @@ void EmitPrologue(EmitContext& ctx) {
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ctx.OpStore(generic_id, default_vector);
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}
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}
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if (ctx.profile.fixed_state_point_size) {
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const float point_size{*ctx.profile.fixed_state_point_size};
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ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
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}
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}
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <optional>
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#include "common/common_types.h"
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@ -41,6 +42,8 @@ struct Profile {
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std::array<AttributeType, 32> generic_input_types{};
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bool convert_depth_mode{};
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std::optional<float> fixed_state_point_size;
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};
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} // namespace Shader
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