Maxwell3D: Reorganize and address feedback
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4be61013a1
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7a35178ee2
3 changed files with 31 additions and 18 deletions
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@ -70,6 +70,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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regs.depth_test_func = Regs::ComparisonOp::Always;
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regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
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regs.cull.cull_face = Regs::Cull::CullFace::Back;
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// register carrying a default value. Assume it's OpenGL's default (1).
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regs.point_size = 1.0f;
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@ -1246,8 +1246,6 @@ private:
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/// Interpreter for the macro codes uploaded to the GPU.
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MacroInterpreter macro_interpreter;
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Upload::State upload_state;
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static constexpr u32 null_cb_data = 0xFFFFFFFF;
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struct {
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std::array<std::array<u32, 0x4000>, 16> buffer;
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@ -1257,6 +1255,8 @@ private:
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u32 counter{};
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} cb_data_state;
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Upload::State upload_state;
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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