Maxwell3D: Reorganize and address feedback

This commit is contained in:
Fernando Sahmkow 2019-07-17 19:37:01 -04:00 committed by FernandoS27
parent 4be61013a1
commit 7a35178ee2
3 changed files with 31 additions and 18 deletions

View file

@ -70,6 +70,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
regs.depth_test_func = Regs::ComparisonOp::Always;
regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
regs.cull.cull_face = Regs::Cull::CullFace::Back;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
regs.point_size = 1.0f;

View file

@ -1246,8 +1246,6 @@ private:
/// Interpreter for the macro codes uploaded to the GPU.
MacroInterpreter macro_interpreter;
Upload::State upload_state;
static constexpr u32 null_cb_data = 0xFFFFFFFF;
struct {
std::array<std::array<u32, 0x4000>, 16> buffer;
@ -1257,6 +1255,8 @@ private:
u32 counter{};
} cb_data_state;
Upload::State upload_state;
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;