Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation

This commit is contained in:
Jannik Vogel 2016-05-04 10:21:51 +02:00
parent 678d15761f
commit 7a77b8356c
4 changed files with 8 additions and 10 deletions

View file

@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
{ Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed") },
{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") },
{ Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation") },
{ Pica::DebugContext::Event::IncomingDisplayTransfer, tr("Incoming display transfer") },
{ Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed") },
{ Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped") }

View file

@ -365,7 +365,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
}
breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)"));
breakpoint_warning = new QLabel(tr("(data only available at vertex shader invocation breakpoints)"));
// TODO: Add some button for jumping to the shader entry point
@ -454,7 +454,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
auto input = static_cast<Pica::Shader::InputVertex*>(data);
if (event == Pica::DebugContext::Event::VertexLoaded) {
if (event == Pica::DebugContext::Event::VertexShaderInvocation) {
Reload(true, data);
} else {
// No vertex data is retrievable => invalidate currently stored vertex data