Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
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parent
678d15761f
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7a77b8356c
4 changed files with 8 additions and 10 deletions
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@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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{ Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed") },
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{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
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{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
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{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") },
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{ Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation") },
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{ Pica::DebugContext::Event::IncomingDisplayTransfer, tr("Incoming display transfer") },
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{ Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed") },
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{ Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped") }
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@ -365,7 +365,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
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}
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breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)"));
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breakpoint_warning = new QLabel(tr("(data only available at vertex shader invocation breakpoints)"));
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// TODO: Add some button for jumping to the shader entry point
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@ -454,7 +454,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
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auto input = static_cast<Pica::Shader::InputVertex*>(data);
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if (event == Pica::DebugContext::Event::VertexLoaded) {
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if (event == Pica::DebugContext::Event::VertexShaderInvocation) {
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Reload(true, data);
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} else {
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// No vertex data is retrievable => invalidate currently stored vertex data
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