Implement missing formats for Bravely Default 2

This commit is contained in:
Squall-Leonhart 2023-10-15 20:43:48 +11:00
parent 51b89fddd0
commit 7a986d731b
5 changed files with 44 additions and 0 deletions

View file

@ -20,6 +20,7 @@ set(SHADER_FILES
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
convert_d32f_to_abgr8.frag
convert_d32f_to_bgra8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag

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@ -0,0 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(binding = 0) uniform sampler2D depth_tex;
layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
color = vec4(depth, depth, depth, 1.0);
color = color.bgra; // Swap color channels for BGRA format
}