Texture Cache: Add Cached CPU system.
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5 changed files with 64 additions and 3 deletions
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@ -352,7 +352,7 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
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shader_cache.OnCPUWrite(addr, size);
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.WriteMemory(addr, size);
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texture_cache.CachedWriteMemory(addr, size);
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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@ -363,6 +363,10 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
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void RasterizerOpenGL::SyncGuestHost() {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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shader_cache.SyncGuestHost();
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.FlushCachedWrites();
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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buffer_cache.FlushCachedWrites();
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