shader: Fix loop safety to SSA pass
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8fb2048934
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7ac55c2a75
2 changed files with 4 additions and 2 deletions
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@ -338,7 +338,7 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
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pass.WriteVariable(GotoVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
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break;
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case IR::Opcode::SetLoopSafetyVariable:
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pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(0));
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pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
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break;
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case IR::Opcode::SetIndirectBranchVariable:
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pass.WriteVariable(IndirectBranchVariable{}, block, inst.Arg(0));
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