shader: Fix loop safety to SSA pass

This commit is contained in:
ReinUsesLisp 2021-06-15 17:00:07 -03:00 committed by ameerj
parent 8fb2048934
commit 7ac55c2a75
2 changed files with 4 additions and 2 deletions

View file

@ -338,7 +338,7 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
pass.WriteVariable(GotoVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
break;
case IR::Opcode::SetLoopSafetyVariable:
pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(0));
pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
break;
case IR::Opcode::SetIndirectBranchVariable:
pass.WriteVariable(IndirectBranchVariable{}, block, inst.Arg(0));