GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
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8 changed files with 56 additions and 64 deletions
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@ -41,9 +41,6 @@ private:
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/// Writes a single register in the engine bound to the specified subchannel
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void WriteReg(u32 method, u32 subchannel, u32 value);
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/// Calls a method in the engine bound to the specified subchannel with the input parameters.
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void CallMethod(u32 method, u32 subchannel, const std::vector<u32>& parameters);
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/// Mapping of command subchannels to their bound engine ids.
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std::unordered_map<u32, EngineID> bound_engines;
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