Implement Bindless Handling on SetupTexture
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7af82ca022
4 changed files with 34 additions and 18 deletions
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@ -482,19 +482,8 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
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return textures;
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}
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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std::size_t offset) const {
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auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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const GPUVAddr tex_info_address =
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tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
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ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const {
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Texture::FullTextureInfo tex_info{};
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tex_info.index = static_cast<u32>(offset);
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@ -511,6 +500,22 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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return tex_info;
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}
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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std::size_t offset) const {
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auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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const GPUVAddr tex_info_address =
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tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
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ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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return GetTextureInfo(tex_handle, offset);
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}
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u32 Maxwell3D::GetRegisterValue(u32 method) const {
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ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
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return regs.reg_array[method];
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@ -1131,6 +1131,10 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Given a Texture Handle, returns the TSC and TIC entries.
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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/// Returns a list of enabled textures for the specified shader stage.
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std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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