Implement Bindless Handling on SetupTexture
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fe392fff24
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7af82ca022
4 changed files with 34 additions and 18 deletions
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@ -205,8 +205,8 @@ public:
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// Use this constructor for bindless Samplers
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explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_bindless{true} {}
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: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
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is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
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// Use this only for serialization/deserialization
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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@ -214,7 +214,6 @@ public:
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_bindless{is_bindless} {}
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std::size_t GetOffset() const {
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return offset;
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}
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@ -239,7 +238,7 @@ public:
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return is_bindless;
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}
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std::pair<u32, u32> GetBindlessCBuf() {
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std::pair<u32, u32> GetBindlessCBuf() const {
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return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
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}
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