gpu: Move command processing to another thread.

This commit is contained in:
bunnei 2019-01-23 22:17:55 -05:00
parent 65651078e5
commit 7b574f406b
9 changed files with 358 additions and 15 deletions

View file

@ -6,12 +6,14 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/kepler_memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
#include "video_core/renderer_base.h"
namespace Tegra {
@ -37,6 +39,10 @@ GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{ren
kepler_compute = std::make_unique<Engines::KeplerCompute>(*memory_manager);
maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, rasterizer, *memory_manager);
kepler_memory = std::make_unique<Engines::KeplerMemory>(system, rasterizer, *memory_manager);
if (Settings::values.use_asynchronous_gpu_emulation) {
gpu_thread = std::make_unique<VideoCommon::GPUThread::ThreadManager>(renderer, *dma_pusher);
}
}
GPU::~GPU() = default;
@ -66,13 +72,45 @@ const DmaPusher& GPU::DmaPusher() const {
}
void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
dma_pusher->Push(std::move(entries));
dma_pusher->DispatchCalls();
if (Settings::values.use_asynchronous_gpu_emulation) {
gpu_thread->SubmitList(std::move(entries));
} else {
dma_pusher->Push(std::move(entries));
dma_pusher->DispatchCalls();
}
}
void GPU::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
renderer.SwapBuffers(std::move(framebuffer));
if (Settings::values.use_asynchronous_gpu_emulation) {
gpu_thread->SwapBuffers(std::move(framebuffer));
} else {
renderer.SwapBuffers(std::move(framebuffer));
}
}
void GPU::FlushRegion(VAddr addr, u64 size) {
if (Settings::values.use_asynchronous_gpu_emulation) {
gpu_thread->FlushRegion(addr, size);
} else {
renderer.Rasterizer().FlushRegion(addr, size);
}
}
void GPU::InvalidateRegion(VAddr addr, u64 size) {
if (Settings::values.use_asynchronous_gpu_emulation) {
gpu_thread->InvalidateRegion(addr, size);
} else {
renderer.Rasterizer().InvalidateRegion(addr, size);
}
}
void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
if (Settings::values.use_asynchronous_gpu_emulation) {
gpu_thread->FlushAndInvalidateRegion(addr, size);
} else {
renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
}
}
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {