Shader_IR: Propagate bindless index into the GL compiler.

This commit is contained in:
Fernando Sahmkow 2020-01-07 17:45:12 -04:00 committed by FernandoS27
parent 3c34678627
commit 7c530e0666
5 changed files with 54 additions and 24 deletions

View file

@ -445,6 +445,7 @@ struct MetaTexture {
Node lod;
Node component{};
u32 element{};
Node index{};
};
struct MetaImage {
@ -564,7 +565,6 @@ private:
u32 index{};
};
/// A 32-bits value that represents an immediate value
class ImmediateNode final {
public: