Shader_IR: Propagate bindless index into the GL compiler.

This commit is contained in:
Fernando Sahmkow 2020-01-07 17:45:12 -04:00 committed by FernandoS27
parent 3c34678627
commit 7c530e0666
5 changed files with 54 additions and 24 deletions

View file

@ -61,8 +61,19 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
return std::nullopt;
}
bool AmendNodeCv(std::size_t amend_index, Node node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
operation->SetAmendIndex(amend_index);
return true;
} else if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
conditional->SetAmendIndex(amend_index);
return true;
}
return false;
}
std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBlock& code,
s64 cursor) const {
s64 cursor) {
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
// Constant buffer found, test if it's an immediate
const auto offset = cbuf->GetOffset();
@ -84,9 +95,21 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBl
}
auto [gpr, base_offset] = *pair;
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
auto gpu_driver = locker.AccessGuestDriverProfile();
if (gpu_driver == nullptr) {
return {};
}
const u32 bindless_cv = NewCustomVariable();
const Node op = Operation(OperationCode::UDiv, NO_PRECISE, gpr,
Immediate(gpu_driver->GetTextureHandlerSize()));
const Node cv_node = GetCustomVariable(bindless_cv);
Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op));
const std::size_t amend_index = DeclareAmend(amend_op);
AmendNodeCv(amend_index, code[cursor]);
// TODO Implement Bindless Index custom variable
auto track =
MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(), offset_inm->GetValue(), 0);
auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(),
offset_inm->GetValue(), bindless_cv);
return {tracked, track};
}
return {};