shader: Implement SULD and SUST
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094da34456
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7cb2ab3585
31 changed files with 739 additions and 209 deletions
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@ -18,41 +18,70 @@ namespace {
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{ctx.F32[1]};
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const bool depth{desc.is_depth};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
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case TextureType::Color2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
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case TextureType::ColorCube:
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return ctx.TypeImage(type, spv::Dim::Cube, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
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case TextureType::ColorArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
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case TextureType::Shadow1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, true, false, false, 1, format);
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case TextureType::ShadowArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, true, true, false, 1, format);
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case TextureType::Shadow2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, true, false, false, 1, format);
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case TextureType::ShadowArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, true, true, false, 1, format);
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case TextureType::Shadow3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, true, false, false, 1, format);
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case TextureType::ShadowCube:
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return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
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case TextureType::ShadowArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
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case TextureType::Buffer:
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break;
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}
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throw InvalidArgument("Invalid texture type {}", desc.type);
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}
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Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
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const spv::ImageFormat format{[&] {
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switch (desc.format) {
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case ImageFormat::Typeless:
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return spv::ImageFormat::Unknown;
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case ImageFormat::R8_UINT:
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return spv::ImageFormat::R8ui;
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case ImageFormat::R8_SINT:
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return spv::ImageFormat::R8i;
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case ImageFormat::R16_UINT:
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return spv::ImageFormat::R16ui;
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case ImageFormat::R16_SINT:
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return spv::ImageFormat::R16i;
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case ImageFormat::R32_UINT:
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return spv::ImageFormat::R32ui;
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case ImageFormat::R32G32_UINT:
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return spv::ImageFormat::Rg32ui;
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case ImageFormat::R32G32B32A32_UINT:
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return spv::ImageFormat::Rgba32ui;
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}
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throw InvalidArgument("Invalid image format {}", desc.format);
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}()};
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const Id type{ctx.U32[1]};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 2, format);
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case TextureType::Color2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 2, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 2, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 2, format);
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case TextureType::Buffer:
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throw NotImplementedException("Image buffer");
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default:
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break;
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}
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throw InvalidArgument("Invalid texture type {}", desc.type);
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}
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Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin,
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spv::StorageClass storage_class) {
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const Id pointer_type{ctx.TypePointer(storage_class, type)};
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@ -134,6 +163,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& bin
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DefineStorageBuffers(program.info, binding);
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DefineTextureBuffers(program.info, binding);
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DefineTextures(program.info, binding);
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DefineImages(program.info, binding);
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DefineAttributeMemAccess(program.info);
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DefineLabels(program);
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}
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@ -572,6 +602,31 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
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}
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}
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void EmitContext::DefineImages(const Info& info, u32& binding) {
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images.reserve(info.image_descriptors.size());
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for (const ImageDescriptor& desc : info.image_descriptors) {
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if (desc.count != 1) {
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throw NotImplementedException("Array of textures");
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}
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const Id image_type{ImageType(*this, desc)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("img{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
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for (u32 index = 0; index < desc.count; ++index) {
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images.push_back(ImageDefinition{
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.id{id},
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.image_type{image_type},
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});
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}
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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}
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binding += desc.count;
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}
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}
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void EmitContext::DefineLabels(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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block->SetDefinition(OpLabel());
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@ -35,6 +35,11 @@ struct TextureDefinition {
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Id image_type;
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};
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struct ImageDefinition {
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Id id;
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Id image_type;
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};
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struct UniformDefinitions {
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Id U8{};
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Id S8{};
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@ -95,8 +100,9 @@ public:
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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std::array<Id, Info::MAX_SSBOS> ssbos{};
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std::vector<TextureDefinition> textures;
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std::vector<Id> texture_buffers;
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std::vector<TextureDefinition> textures;
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std::vector<ImageDefinition> images;
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Id workgroup_id{};
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Id local_invocation_id{};
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@ -156,6 +162,7 @@ private:
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextureBuffers(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding);
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void DefineImages(const Info& info, u32& binding);
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void DefineAttributeMemAccess(const Info& info);
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void DefineLabels(IR::Program& program);
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@ -253,6 +253,7 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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ctx.AddCapability(spv::Capability::ImageQuery);
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ctx.AddCapability(spv::Capability::SampledBuffer);
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ctx.AddCapability(spv::Capability::StorageImageReadWithoutFormat);
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}
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Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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@ -369,6 +369,8 @@ Id EmitBindlessImageFetch(EmitContext&);
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Id EmitBindlessImageQueryDimensions(EmitContext&);
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Id EmitBindlessImageQueryLod(EmitContext&);
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Id EmitBindlessImageGradient(EmitContext&);
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Id EmitBindlessImageRead(EmitContext&);
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Id EmitBindlessImageWrite(EmitContext&);
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Id EmitBoundImageSampleImplicitLod(EmitContext&);
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Id EmitBoundImageSampleExplicitLod(EmitContext&);
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Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
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@ -379,6 +381,8 @@ Id EmitBoundImageFetch(EmitContext&);
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Id EmitBoundImageQueryDimensions(EmitContext&);
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Id EmitBoundImageQueryLod(EmitContext&);
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Id EmitBoundImageGradient(EmitContext&);
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Id EmitBoundImageRead(EmitContext&);
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Id EmitBoundImageWrite(EmitContext&);
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, Id offset);
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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@ -397,6 +401,8 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id derivates, Id offset, Id lod_clamp);
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
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Id EmitVoteAll(EmitContext& ctx, Id pred);
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Id EmitVoteAny(EmitContext& ctx, Id pred);
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Id EmitVoteEqual(EmitContext& ctx, Id pred);
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@ -144,6 +144,18 @@ Id TextureImage(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo in
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}
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}
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Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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if (!index.IsImmediate()) {
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throw NotImplementedException("Indirect image indexing");
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}
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if (info.type == TextureType::Buffer) {
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throw NotImplementedException("Image buffer");
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} else {
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const ImageDefinition def{ctx.images.at(index.U32())};
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return ctx.OpLoad(def.image_type, def.id);
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}
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}
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Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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if (info.relaxed_precision != 0) {
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@ -209,6 +221,14 @@ Id EmitBindlessImageGradient(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBindlessImageRead(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBindlessImageWrite(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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@ -249,6 +269,14 @@ Id EmitBoundImageGradient(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageRead(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageWrite(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, Id offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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@ -322,23 +350,16 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
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const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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switch (info.type) {
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case TextureType::Color1D:
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case TextureType::Shadow1D:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
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zero, zero, mips());
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::ColorCube:
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case TextureType::ShadowArray1D:
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case TextureType::Shadow2D:
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case TextureType::ShadowCube:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
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zero, mips());
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case TextureType::ColorArray2D:
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case TextureType::Color3D:
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case TextureType::ColorArrayCube:
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case TextureType::ShadowArray2D:
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case TextureType::Shadow3D:
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case TextureType::ShadowArrayCube:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
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mips());
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case TextureType::Buffer:
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@ -365,4 +386,15 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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coords, operands.Mask(), operands.Span());
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}
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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return Emit(&EmitContext::OpImageSparseRead, &EmitContext::OpImageRead, ctx, inst, ctx.U32[4],
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Image(ctx, index, info), coords, std::nullopt, std::span<const Id>{});
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}
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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ctx.OpImageWrite(Image(ctx, index, info), coords, color);
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}
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} // namespace Shader::Backend::SPIRV
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