shader: Implement SULD and SUST
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parent
094da34456
commit
7cb2ab3585
31 changed files with 739 additions and 209 deletions
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@ -18,41 +18,70 @@ namespace {
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{ctx.F32[1]};
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const bool depth{desc.is_depth};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
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case TextureType::Color2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
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case TextureType::ColorCube:
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return ctx.TypeImage(type, spv::Dim::Cube, false, false, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
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case TextureType::ColorArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
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case TextureType::Shadow1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, true, false, false, 1, format);
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case TextureType::ShadowArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, true, true, false, 1, format);
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case TextureType::Shadow2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, true, false, false, 1, format);
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case TextureType::ShadowArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, true, true, false, 1, format);
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case TextureType::Shadow3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, true, false, false, 1, format);
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case TextureType::ShadowCube:
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return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
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case TextureType::ShadowArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
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case TextureType::Buffer:
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break;
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}
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throw InvalidArgument("Invalid texture type {}", desc.type);
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}
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Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
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const spv::ImageFormat format{[&] {
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switch (desc.format) {
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case ImageFormat::Typeless:
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return spv::ImageFormat::Unknown;
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case ImageFormat::R8_UINT:
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return spv::ImageFormat::R8ui;
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case ImageFormat::R8_SINT:
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return spv::ImageFormat::R8i;
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case ImageFormat::R16_UINT:
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return spv::ImageFormat::R16ui;
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case ImageFormat::R16_SINT:
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return spv::ImageFormat::R16i;
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case ImageFormat::R32_UINT:
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return spv::ImageFormat::R32ui;
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case ImageFormat::R32G32_UINT:
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return spv::ImageFormat::Rg32ui;
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case ImageFormat::R32G32B32A32_UINT:
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return spv::ImageFormat::Rgba32ui;
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}
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throw InvalidArgument("Invalid image format {}", desc.format);
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}()};
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const Id type{ctx.U32[1]};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 2, format);
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case TextureType::Color2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 2, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 2, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 2, format);
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case TextureType::Buffer:
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throw NotImplementedException("Image buffer");
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default:
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break;
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}
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throw InvalidArgument("Invalid texture type {}", desc.type);
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}
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Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin,
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spv::StorageClass storage_class) {
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const Id pointer_type{ctx.TypePointer(storage_class, type)};
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@ -134,6 +163,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& bin
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DefineStorageBuffers(program.info, binding);
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DefineTextureBuffers(program.info, binding);
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DefineTextures(program.info, binding);
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DefineImages(program.info, binding);
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DefineAttributeMemAccess(program.info);
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DefineLabels(program);
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}
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@ -572,6 +602,31 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
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}
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}
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void EmitContext::DefineImages(const Info& info, u32& binding) {
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images.reserve(info.image_descriptors.size());
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for (const ImageDescriptor& desc : info.image_descriptors) {
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if (desc.count != 1) {
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throw NotImplementedException("Array of textures");
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}
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const Id image_type{ImageType(*this, desc)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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Decorate(id, spv::Decoration::DescriptorSet, 0U);
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Name(id, fmt::format("img{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
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for (u32 index = 0; index < desc.count; ++index) {
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images.push_back(ImageDefinition{
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.id{id},
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.image_type{image_type},
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});
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}
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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}
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binding += desc.count;
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}
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}
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void EmitContext::DefineLabels(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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block->SetDefinition(OpLabel());
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