shader: Implement SULD and SUST
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094da34456
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7cb2ab3585
31 changed files with 739 additions and 209 deletions
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@ -265,20 +265,19 @@ public:
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[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
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TextureInstInfo info);
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[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, TextureInstInfo info);
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[[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords,
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const Value& offset, const Value& offset2, const F32& dref,
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TextureInstInfo info);
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[[nodiscard]] Value ImageFetch(const Value& handle, const Value& coords, const Value& offset,
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const U32& lod, const U32& multisampling, TextureInstInfo info);
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[[nodiscard]] Value ImageGradient(const Value& handle, const Value& coords,
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const Value& derivates, const Value& offset,
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const F32& lod_clamp, TextureInstInfo info);
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[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
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[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
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TextureInstInfo info);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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