shader: Implement SULD and SUST

This commit is contained in:
ReinUsesLisp 2021-04-09 01:45:39 -03:00 committed by ameerj
parent 094da34456
commit 7cb2ab3585
31 changed files with 739 additions and 209 deletions

View file

@ -43,11 +43,13 @@ static_assert(sizeof(FpControl) <= sizeof(u32));
union TextureInstInfo {
u32 raw;
BitField<0, 8, TextureType> type;
BitField<8, 1, u32> has_bias;
BitField<9, 1, u32> has_lod_clamp;
BitField<10, 1, u32> relaxed_precision;
BitField<11, 2, u32> gather_component;
BitField<13, 2, u32> num_derivates;
BitField<8, 1, u32> is_depth;
BitField<9, 1, u32> has_bias;
BitField<10, 1, u32> has_lod_clamp;
BitField<11, 1, u32> relaxed_precision;
BitField<12, 2, u32> gather_component;
BitField<14, 2, u32> num_derivates;
BitField<16, 3, ImageFormat> image_format;
};
static_assert(sizeof(TextureInstInfo) <= sizeof(u32));