shader: Implement SULD and SUST

This commit is contained in:
ReinUsesLisp 2021-04-09 01:45:39 -03:00 committed by ameerj
parent 094da34456
commit 7cb2ab3585
31 changed files with 739 additions and 209 deletions

View file

@ -416,8 +416,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageQueryLod:
case IR::Opcode::ImageGradient: {
const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D;
info.uses_sparse_residency |=
inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
break;

View file

@ -61,6 +61,12 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) {
case IR::Opcode::BoundImageGradient:
case IR::Opcode::BindlessImageGradient:
return IR::Opcode::ImageGradient;
case IR::Opcode::BoundImageRead:
case IR::Opcode::BindlessImageRead:
return IR::Opcode::ImageRead;
case IR::Opcode::BoundImageWrite:
case IR::Opcode::BindlessImageWrite:
return IR::Opcode::ImageWrite;
default:
return IR::Opcode::Void;
}
@ -78,6 +84,8 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BindlessImageQueryDimensions:
case IR::Opcode::BindlessImageQueryLod:
case IR::Opcode::BindlessImageGradient:
case IR::Opcode::BindlessImageRead:
case IR::Opcode::BindlessImageWrite:
return true;
case IR::Opcode::BoundImageSampleImplicitLod:
case IR::Opcode::BoundImageSampleExplicitLod:
@ -89,6 +97,8 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BoundImageQueryDimensions:
case IR::Opcode::BoundImageQueryLod:
case IR::Opcode::BoundImageGradient:
case IR::Opcode::BoundImageRead:
case IR::Opcode::BoundImageWrite:
return false;
default:
throw InvalidArgument("Invalid opcode {}", inst.GetOpcode());
@ -147,10 +157,18 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
class Descriptors {
public:
explicit Descriptors(TextureDescriptors& texture_descriptors_,
TextureBufferDescriptors& texture_buffer_descriptors_)
: texture_descriptors{texture_descriptors_}, texture_buffer_descriptors{
texture_buffer_descriptors_} {}
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
TextureDescriptors& texture_descriptors_,
ImageDescriptors& image_descriptors_)
: texture_buffer_descriptors{texture_buffer_descriptors_},
texture_descriptors{texture_descriptors_}, image_descriptors{image_descriptors_} {}
u32 Add(const TextureBufferDescriptor& desc) {
return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
return desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset;
});
}
u32 Add(const TextureDescriptor& desc) {
return Add(texture_descriptors, desc, [&desc](const auto& existing) {
@ -159,11 +177,14 @@ public:
});
}
u32 Add(const TextureBufferDescriptor& desc) {
return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
return desc.cbuf_index == existing.cbuf_index &&
u32 Add(const ImageDescriptor& desc) {
const u32 index{Add(image_descriptors, desc, [&desc](const auto& existing) {
return desc.type == existing.type && desc.format == existing.format &&
desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset;
});
})};
image_descriptors[index].is_written |= desc.is_written;
return index;
}
private:
@ -178,8 +199,9 @@ private:
return static_cast<u32>(descriptors.size()) - 1;
}
TextureDescriptors& texture_descriptors;
TextureBufferDescriptors& texture_buffer_descriptors;
TextureDescriptors& texture_descriptors;
ImageDescriptors& image_descriptors;
};
} // Anonymous namespace
@ -201,8 +223,9 @@ void TexturePass(Environment& env, IR::Program& program) {
return lhs.cbuf.index < rhs.cbuf.index;
});
Descriptors descriptors{
program.info.texture_descriptors,
program.info.texture_buffer_descriptors,
program.info.texture_descriptors,
program.info.image_descriptors,
};
for (TextureInst& texture_inst : to_replace) {
// TODO: Handle arrays
@ -233,19 +256,41 @@ void TexturePass(Environment& env, IR::Program& program) {
break;
}
u32 index;
if (flags.type == TextureType::Buffer) {
index = descriptors.Add(TextureBufferDescriptor{
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
.count = 1,
});
} else {
index = descriptors.Add(TextureDescriptor{
.type = flags.type,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
.count = 1,
});
switch (inst->GetOpcode()) {
case IR::Opcode::ImageRead:
case IR::Opcode::ImageWrite: {
const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite};
if (flags.type == TextureType::Buffer) {
throw NotImplementedException("Image buffer");
} else {
index = descriptors.Add(ImageDescriptor{
.type = flags.type,
.format = flags.image_format,
.is_written = is_written,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
.count = 1,
});
}
break;
}
default:
if (flags.type == TextureType::Buffer) {
index = descriptors.Add(TextureBufferDescriptor{
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
.count = 1,
});
} else {
index = descriptors.Add(TextureDescriptor{
.type = flags.type,
.is_depth = flags.is_depth != 0,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
.count = 1,
});
}
break;
}
inst->SetArg(0, IR::Value{index});
}