shader: Implement SULD and SUST
This commit is contained in:
parent
094da34456
commit
7cb2ab3585
31 changed files with 739 additions and 209 deletions
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@ -361,7 +361,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
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.operation = operation,
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};
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.Handle(ImageViewType::e2D);
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
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const VkPipeline pipeline = FindOrEmplacePipeline(key);
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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@ -435,7 +435,7 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.Handle(ImageViewType::e2D);
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = *nearest_sampler;
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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const VkExtent2D extent{
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@ -97,6 +97,9 @@ public:
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for ([[maybe_unused]] const auto& desc : info.texture_descriptors) {
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Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage);
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}
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for (const auto& desc : info.image_descriptors) {
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Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage);
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}
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}
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private:
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@ -127,36 +130,6 @@ private:
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size_t offset{};
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};
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inline VideoCommon::ImageViewType CastType(Shader::TextureType type) {
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switch (type) {
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case Shader::TextureType::Color1D:
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case Shader::TextureType::Shadow1D:
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return VideoCommon::ImageViewType::e1D;
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case Shader::TextureType::ColorArray1D:
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case Shader::TextureType::ShadowArray1D:
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return VideoCommon::ImageViewType::e1DArray;
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case Shader::TextureType::Color2D:
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case Shader::TextureType::Shadow2D:
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return VideoCommon::ImageViewType::e2D;
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case Shader::TextureType::ColorArray2D:
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case Shader::TextureType::ShadowArray2D:
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return VideoCommon::ImageViewType::e2DArray;
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case Shader::TextureType::Color3D:
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case Shader::TextureType::Shadow3D:
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return VideoCommon::ImageViewType::e3D;
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case Shader::TextureType::ColorCube:
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case Shader::TextureType::ShadowCube:
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return VideoCommon::ImageViewType::Cube;
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case Shader::TextureType::ColorArrayCube:
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case Shader::TextureType::ShadowArrayCube:
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return VideoCommon::ImageViewType::CubeArray;
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case Shader::TextureType::Buffer:
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break;
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}
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UNREACHABLE_MSG("Invalid texture type {}", type);
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return {};
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}
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inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& samplers,
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const ImageId*& image_view_ids, TextureCache& texture_cache,
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VKUpdateDescriptorQueue& update_descriptor_queue) {
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@ -164,9 +137,17 @@ inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& sam
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for (const auto& desc : info.texture_descriptors) {
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const VkSampler sampler{*(samplers++)};
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ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
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const VkImageView vk_image_view{image_view.Handle(CastType(desc.type))};
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const VkImageView vk_image_view{image_view.Handle(desc.type)};
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update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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}
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for (const auto& desc : info.image_descriptors) {
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ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
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if (desc.is_written) {
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texture_cache.MarkModification(image_view.image_id);
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}
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const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
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update_descriptor_queue.AddImage(vk_image_view);
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}
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}
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} // namespace Vulkan
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@ -108,6 +108,10 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
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samplers.push_back(sampler->Handle());
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}
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for (const auto& desc : info.image_descriptors) {
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const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
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image_view_indices.push_back(handle.image);
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}
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const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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texture_cache.FillComputeImageViews(indices_span, image_view_ids);
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@ -186,6 +186,10 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
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samplers.push_back(sampler->Handle());
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}
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for (const auto& desc : info.image_descriptors) {
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const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
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image_view_indices.push_back(handle.image);
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}
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}
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const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
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@ -494,7 +494,7 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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if (!image_view) {
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return false;
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}
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screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
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screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
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screen_info.width = image_view->size.width;
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screen_info.height = image_view->size.height;
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screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
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@ -215,6 +215,30 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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return VK_COMPONENT_SWIZZLE_ZERO;
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}
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[[nodiscard]] VkImageViewType ImageViewType(Shader::TextureType type) {
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switch (type) {
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case Shader::TextureType::Color1D:
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return VK_IMAGE_VIEW_TYPE_1D;
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case Shader::TextureType::Color2D:
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return VK_IMAGE_VIEW_TYPE_2D;
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case Shader::TextureType::ColorCube:
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return VK_IMAGE_VIEW_TYPE_CUBE;
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case Shader::TextureType::Color3D:
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return VK_IMAGE_VIEW_TYPE_3D;
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case Shader::TextureType::ColorArray1D:
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return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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case Shader::TextureType::ColorArray2D:
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return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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case Shader::TextureType::ColorArrayCube:
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return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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case Shader::TextureType::Buffer:
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UNREACHABLE_MSG("Texture buffers can't be image views");
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return VK_IMAGE_VIEW_TYPE_1D;
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}
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UNREACHABLE_MSG("Invalid image view type={}", type);
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return VK_IMAGE_VIEW_TYPE_2D;
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}
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[[nodiscard]] VkImageViewType ImageViewType(VideoCommon::ImageViewType type) {
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switch (type) {
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case VideoCommon::ImageViewType::e1D:
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@ -232,7 +256,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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case VideoCommon::ImageViewType::CubeArray:
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return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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case VideoCommon::ImageViewType::Rect:
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LOG_WARNING(Render_Vulkan, "Unnormalized image view type not supported");
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UNIMPLEMENTED_MSG("Rect image view");
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return VK_IMAGE_VIEW_TYPE_2D;
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case VideoCommon::ImageViewType::Buffer:
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UNREACHABLE_MSG("Texture buffers can't be image views");
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@ -539,6 +563,28 @@ struct RangedBarrierRange {
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}
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};
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[[nodiscard]] VkFormat Format(Shader::ImageFormat format) {
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switch (format) {
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case Shader::ImageFormat::Typeless:
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break;
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case Shader::ImageFormat::R8_SINT:
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return VK_FORMAT_R8_SINT;
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case Shader::ImageFormat::R8_UINT:
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return VK_FORMAT_R8_UINT;
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case Shader::ImageFormat::R16_UINT:
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return VK_FORMAT_R16_UINT;
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case Shader::ImageFormat::R16_SINT:
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return VK_FORMAT_R16_SINT;
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case Shader::ImageFormat::R32_UINT:
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return VK_FORMAT_R32_UINT;
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case Shader::ImageFormat::R32G32_UINT:
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return VK_FORMAT_R32G32_UINT;
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case Shader::ImageFormat::R32G32B32A32_UINT:
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return VK_FORMAT_R32G32B32A32_UINT;
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}
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UNREACHABLE_MSG("Invalid image format={}", format);
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return VK_FORMAT_R32_UINT;
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}
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} // Anonymous namespace
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void TextureCacheRuntime::Finish() {
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@ -577,7 +623,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
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return;
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}
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}
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ASSERT(src.ImageFormat() == dst.ImageFormat());
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ASSERT(src.format == dst.format);
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ASSERT(!(is_dst_msaa && !is_src_msaa));
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ASSERT(operation == Fermi2D::Operation::SrcCopy);
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@ -915,8 +961,9 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
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ImageId image_id_, Image& image)
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: VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
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image_handle{image.Handle()}, image_format{image.info.format}, samples{ConvertSampleCount(
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image.info.num_samples)} {
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image_handle{image.Handle()}, samples{ConvertSampleCount(image.info.num_samples)} {
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using Shader::TextureType;
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const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
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std::array<SwizzleSource, 4> swizzle{
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SwizzleSource::R,
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@ -954,39 +1001,39 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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},
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.subresourceRange = MakeSubresourceRange(aspect_mask, info.range),
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};
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const auto create = [&](VideoCommon::ImageViewType view_type, std::optional<u32> num_layers) {
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const auto create = [&](TextureType tex_type, std::optional<u32> num_layers) {
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VkImageViewCreateInfo ci{create_info};
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ci.viewType = ImageViewType(view_type);
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ci.viewType = ImageViewType(tex_type);
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if (num_layers) {
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ci.subresourceRange.layerCount = *num_layers;
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}
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vk::ImageView handle = device->GetLogical().CreateImageView(ci);
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if (device->HasDebuggingToolAttached()) {
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handle.SetObjectNameEXT(VideoCommon::Name(*this, view_type).c_str());
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handle.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
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}
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image_views[static_cast<size_t>(view_type)] = std::move(handle);
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image_views[static_cast<size_t>(tex_type)] = std::move(handle);
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};
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switch (info.type) {
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case VideoCommon::ImageViewType::e1D:
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case VideoCommon::ImageViewType::e1DArray:
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create(VideoCommon::ImageViewType::e1D, 1);
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create(VideoCommon::ImageViewType::e1DArray, std::nullopt);
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render_target = Handle(VideoCommon::ImageViewType::e1DArray);
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create(TextureType::Color1D, 1);
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create(TextureType::ColorArray1D, std::nullopt);
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render_target = Handle(TextureType::ColorArray1D);
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break;
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case VideoCommon::ImageViewType::e2D:
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case VideoCommon::ImageViewType::e2DArray:
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create(VideoCommon::ImageViewType::e2D, 1);
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create(VideoCommon::ImageViewType::e2DArray, std::nullopt);
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render_target = Handle(VideoCommon::ImageViewType::e2DArray);
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create(TextureType::Color2D, 1);
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create(TextureType::ColorArray2D, std::nullopt);
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render_target = Handle(Shader::TextureType::ColorArray2D);
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break;
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case VideoCommon::ImageViewType::e3D:
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create(VideoCommon::ImageViewType::e3D, std::nullopt);
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render_target = Handle(VideoCommon::ImageViewType::e3D);
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create(TextureType::Color3D, std::nullopt);
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render_target = Handle(Shader::TextureType::Color3D);
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break;
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case VideoCommon::ImageViewType::Cube:
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case VideoCommon::ImageViewType::CubeArray:
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create(VideoCommon::ImageViewType::Cube, 6);
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create(VideoCommon::ImageViewType::CubeArray, std::nullopt);
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create(TextureType::ColorCube, 6);
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create(TextureType::ColorArrayCube, std::nullopt);
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break;
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case VideoCommon::ImageViewType::Rect:
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UNIMPLEMENTED();
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@ -1009,7 +1056,8 @@ VkImageView ImageView::DepthView() {
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if (depth_view) {
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return *depth_view;
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}
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depth_view = MakeDepthStencilView(VK_IMAGE_ASPECT_DEPTH_BIT);
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const auto& info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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depth_view = MakeView(info.format, VK_IMAGE_ASPECT_DEPTH_BIT);
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return *depth_view;
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}
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@ -1017,18 +1065,38 @@ VkImageView ImageView::StencilView() {
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if (stencil_view) {
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return *stencil_view;
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}
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stencil_view = MakeDepthStencilView(VK_IMAGE_ASPECT_STENCIL_BIT);
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const auto& info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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stencil_view = MakeView(info.format, VK_IMAGE_ASPECT_STENCIL_BIT);
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return *stencil_view;
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}
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vk::ImageView ImageView::MakeDepthStencilView(VkImageAspectFlags aspect_mask) {
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VkImageView ImageView::StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format) {
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if (image_format == Shader::ImageFormat::Typeless) {
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return Handle(texture_type);
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}
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const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
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image_format == Shader::ImageFormat::R16_SINT};
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if (!storage_views) {
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storage_views = std::make_unique<StorageViews>();
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}
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auto& views{is_signed ? storage_views->signeds : storage_views->unsigneds};
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auto& view{views[static_cast<size_t>(texture_type)]};
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if (view) {
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return *view;
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}
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view = MakeView(Format(image_format), VK_IMAGE_ASPECT_COLOR_BIT);
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return *view;
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}
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vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
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return device->GetLogical().CreateImageView({
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.image = image_handle,
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.viewType = ImageViewType(type),
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.format = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format).format,
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.format = vk_format,
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.components{
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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@ -7,6 +7,7 @@
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#include <compare>
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#include <span>
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/texture_cache/texture_cache.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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@ -133,8 +134,11 @@ public:
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[[nodiscard]] VkImageView StencilView();
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[[nodiscard]] VkImageView Handle(VideoCommon::ImageViewType query_type) const noexcept {
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return *image_views[static_cast<size_t>(query_type)];
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[[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format);
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[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
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return *image_views[static_cast<size_t>(texture_type)];
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}
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[[nodiscard]] VkImage ImageHandle() const noexcept {
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@ -145,10 +149,6 @@ public:
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return render_target;
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}
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[[nodiscard]] PixelFormat ImageFormat() const noexcept {
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return image_format;
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}
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[[nodiscard]] VkSampleCountFlagBits Samples() const noexcept {
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return samples;
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}
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@ -162,15 +162,20 @@ public:
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}
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private:
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[[nodiscard]] vk::ImageView MakeDepthStencilView(VkImageAspectFlags aspect_mask);
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struct StorageViews {
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std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> signeds;
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std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> unsigneds;
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};
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[[nodiscard]] vk::ImageView MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask);
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const Device* device = nullptr;
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std::array<vk::ImageView, VideoCommon::NUM_IMAGE_VIEW_TYPES> image_views;
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std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views;
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std::unique_ptr<StorageViews> storage_views;
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vk::ImageView depth_view;
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vk::ImageView stencil_view;
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VkImage image_handle = VK_NULL_HANDLE;
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VkImageView render_target = VK_NULL_HANDLE;
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PixelFormat image_format = PixelFormat::Invalid;
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VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
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GPUVAddr gpu_addr = 0;
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u32 buffer_size = 0;
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@ -117,6 +117,9 @@ public:
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/// Return a reference to the given image view id
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[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
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/// Mark an image as modified from the GPU
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void MarkModification(ImageId id) noexcept;
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/// Fill image_view_ids with the graphics images in indices
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void FillGraphicsImageViews(std::span<const u32> indices,
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std::span<ImageViewId> image_view_ids);
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@ -526,6 +529,11 @@ typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
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return slot_image_views[id];
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}
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template <class P>
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void TextureCache<P>::MarkModification(ImageId id) noexcept {
|
||||
MarkModification(slot_images[id]);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::FillGraphicsImageViews(std::span<const u32> indices,
|
||||
std::span<ImageViewId> image_view_ids) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue