Merge pull request #1951 from wwylele/motion-sensor
Emulate motion sensor in frontend
This commit is contained in:
commit
7cfe3ef046
14 changed files with 321 additions and 16 deletions
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@ -46,6 +46,7 @@ set(HEADERS
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microprofileui.h
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platform.h
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profiler_reporting.h
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quaternion.h
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scm_rev.h
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scope_exit.h
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string_util.h
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@ -10,6 +10,8 @@
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namespace MathUtil {
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static constexpr float PI = 3.14159265f;
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inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start1,
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unsigned length1) {
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return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1));
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44
src/common/quaternion.h
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44
src/common/quaternion.h
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@ -0,0 +1,44 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/vector_math.h"
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namespace Math {
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template <typename T>
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class Quaternion {
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public:
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Math::Vec3<T> xyz;
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T w;
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Quaternion<decltype(-T{})> Inverse() const {
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return {-xyz, w};
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}
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Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
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return {xyz + other.xyz, w + other.w};
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}
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Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
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return {xyz - other.xyz, w - other.w};
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}
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Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const {
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return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
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w * other.w - Dot(xyz, other.xyz)};
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}
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};
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template <typename T>
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auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
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return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
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}
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inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
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return {axis * std::sin(angle / 2), std::cos(angle / 2)};
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}
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} // namspace Math
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@ -4,6 +4,7 @@
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#pragma once
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#include <chrono>
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#include <condition_variable>
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#include <cstddef>
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#include <mutex>
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@ -54,6 +55,15 @@ public:
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is_set = false;
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}
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template <class Clock, class Duration>
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bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
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std::unique_lock<std::mutex> lk(mutex);
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if (!condvar.wait_until(lk, time, [this] { return is_set; }))
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return false;
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is_set = false;
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return true;
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}
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void Reset() {
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std::unique_lock<std::mutex> lk(mutex);
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// no other action required, since wait loops on the predicate and any lingering signal will
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@ -186,6 +186,18 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
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typedef Vec2<float> Vec2f;
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template <>
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inline float Vec2<float>::Length() const {
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return std::sqrt(x * x + y * y);
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}
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template <>
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inline float Vec2<float>::Normalize() {
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float length = Length();
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*this /= length;
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return length;
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}
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template <typename T>
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class Vec3 {
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public:
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@ -388,6 +400,13 @@ inline Vec3<float> Vec3<float>::Normalized() const {
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return *this / Length();
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}
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template <>
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inline float Vec3<float>::Normalize() {
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float length = Length();
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*this /= length;
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return length;
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}
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typedef Vec3<float> Vec3f;
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template <typename T>
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