GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
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61697864c3
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7d1b974bca
12 changed files with 45 additions and 48 deletions
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@ -8,14 +8,17 @@ namespace Core::Hardware {
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
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gpu_interrupt_event =
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system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 event_index, s64) {
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system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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nvdrv->SignalGPUInterrupt(static_cast<u32>(event_index));
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message & 0x00000000FFFFFFFFULL);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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});
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}
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void InterruptManager::InterruptGPU(const u32 event_index) {
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system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, static_cast<u64>(event_index));
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void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
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const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
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system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
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}
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} // namespace Core::Hardware
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