GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
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61697864c3
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12 changed files with 45 additions and 48 deletions
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@ -40,9 +40,9 @@ void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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void GPUAsynch::TriggerCpuInterrupt(const u32 event_id) const {
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void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
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auto& interrupt_manager = system.InterruptManager();
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interrupt_manager.InterruptGPU(event_id);
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interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
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}
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} // namespace VideoCommon
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