shader_compiler: support const buffer indirect addressing in GLSL

This commit is contained in:
Liam 2022-04-01 17:08:40 -04:00
parent a45baa0e78
commit 7d5a38ea6c
4 changed files with 38 additions and 9 deletions

View file

@ -162,6 +162,7 @@ public:
private:
void SetupExtensions();
void DefineConstantBuffers(Bindings& bindings);
void DefineConstantBufferIndirect();
void DefineStorageBuffers(Bindings& bindings);
void DefineGenericOutput(size_t index, u32 invocations);
void DefineHelperFunctions();