shader_compiler: support const buffer indirect addressing in GLSL
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4 changed files with 38 additions and 9 deletions
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@ -162,6 +162,7 @@ public:
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private:
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void SetupExtensions();
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void DefineConstantBuffers(Bindings& bindings);
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void DefineConstantBufferIndirect();
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void DefineStorageBuffers(Bindings& bindings);
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void DefineGenericOutput(size_t index, u32 invocations);
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void DefineHelperFunctions();
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