shader: Implement R2P
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8 changed files with 88 additions and 15 deletions
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@ -114,8 +114,13 @@ Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count) {
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return ctx.OpBitFieldSExtract(ctx.U32[1], base, offset, count);
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}
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Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count) {
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return ctx.OpBitFieldUExtract(ctx.U32[1], base, offset, count);
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Id EmitBitFieldUExtract(EmitContext& ctx, IR::Inst* inst, Id base, Id offset, Id count) {
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const Id result{ctx.OpBitFieldUExtract(ctx.U32[1], base, offset, count)};
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if (IR::Inst* const zero{inst->GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)}) {
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zero->SetDefinition(ctx.OpIEqual(ctx.U1, result, ctx.u32_zero_value));
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zero->Invalidate();
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}
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return result;
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}
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Id EmitBitReverse32(EmitContext& ctx, Id value) {
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