gl_shader_decompiler: Implement VSETP

This commit is contained in:
ReinUsesLisp 2018-10-18 02:39:15 -03:00
parent 5dfb43531c
commit 7d6dca0d0a
2 changed files with 26 additions and 0 deletions

View file

@ -1246,6 +1246,7 @@ public:
OUT_R, // Emit vertex/primitive
ISBERD,
VMAD,
VSETP,
FFMA_IMM, // Fused Multiply and Add
FFMA_CR,
FFMA_RC,
@ -1501,6 +1502,7 @@ private:
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
INST("01011111--------", Id::VMAD, Type::Trivial, "VMAD"),
INST("0101000011110---", Id::VSETP, Type::Trivial, "VSETP"),
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
INST("010010011-------", Id::FFMA_CR, Type::Ffma, "FFMA_CR"),
INST("010100011-------", Id::FFMA_RC, Type::Ffma, "FFMA_RC"),