gl_shader_decompiler: Implement VSETP
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2 changed files with 26 additions and 0 deletions
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@ -1246,6 +1246,7 @@ public:
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OUT_R, // Emit vertex/primitive
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ISBERD,
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VMAD,
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VSETP,
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FFMA_IMM, // Fused Multiply and Add
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FFMA_CR,
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FFMA_RC,
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@ -1501,6 +1502,7 @@ private:
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INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
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INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
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INST("01011111--------", Id::VMAD, Type::Trivial, "VMAD"),
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INST("0101000011110---", Id::VSETP, Type::Trivial, "VSETP"),
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INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
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INST("010010011-------", Id::FFMA_CR, Type::Ffma, "FFMA_CR"),
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INST("010100011-------", Id::FFMA_RC, Type::Ffma, "FFMA_RC"),
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