hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
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c7a06908ae
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7 changed files with 41 additions and 40 deletions
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@ -70,8 +70,10 @@ public:
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Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased");
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stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
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audio_params.channel_count, std::move(unique_name),
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[this] { buffer_event.writable->Signal(); });
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audio_params.channel_count, std::move(unique_name), [this] {
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const auto guard = LockService();
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buffer_event.writable->Signal();
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});
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}
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private:
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@ -49,16 +49,16 @@ public:
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system_event =
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Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioRenderer:SystemEvent");
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renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), system.Memory(),
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audren_params, system_event.writable,
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instance_number);
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renderer = std::make_unique<AudioCore::AudioRenderer>(
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system.CoreTiming(), system.Memory(), audren_params,
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[this]() {
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const auto guard = LockService();
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system_event.writable->Signal();
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},
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instance_number);
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}
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private:
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void UpdateAudioCallback() {
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system_event.writable->Signal();
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}
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void GetSampleRate(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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