input_common: Pump sdl events from main thread
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3ab8d9ac7c
commit
7d8095d944
6 changed files with 35 additions and 10 deletions
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@ -361,6 +361,12 @@ void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
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}
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}
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void SDLDriver::PumpEvents() const {
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if (initialized) {
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SDL_PumpEvents();
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}
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}
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void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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case SDL_JOYBUTTONUP: {
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@ -451,14 +457,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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initialized = true;
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if (start_thread) {
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poll_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL_MainLoop");
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using namespace std::chrono_literals;
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while (initialized) {
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SDL_PumpEvents();
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std::this_thread::sleep_for(1ms);
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}
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});
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vibration_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL_Vibration");
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using namespace std::chrono_literals;
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@ -481,7 +479,6 @@ SDLDriver::~SDLDriver() {
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initialized = false;
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if (start_thread) {
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poll_thread.join();
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vibration_thread.join();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
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}
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@ -36,6 +36,8 @@ public:
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/// Unregisters SDL device factories and shut them down.
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~SDLDriver() override;
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void PumpEvents() const;
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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void HandleGameControllerEvent(const SDL_Event& event);
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@ -128,7 +130,6 @@ private:
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bool start_thread = false;
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std::atomic<bool> initialized = false;
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std::thread poll_thread;
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std::thread vibration_thread;
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};
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} // namespace InputCommon
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@ -324,6 +324,12 @@ struct InputSubsystem::Impl {
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#endif
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}
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void PumpEvents() const {
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#ifdef HAVE_SDL2
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sdl->PumpEvents();
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#endif
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}
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void RegisterInput(const MappingData& data) {
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mapping_factory->RegisterInput(data);
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}
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@ -472,6 +478,10 @@ void InputSubsystem::StopMapping() const {
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impl->mapping_factory->StopMapping();
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}
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void InputSubsystem::PumpEvents() const {
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impl->PumpEvents();
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}
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std::string GenerateKeyboardParam(int key_code) {
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Common::ParamPackage param;
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param.Set("engine", "keyboard");
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@ -147,6 +147,9 @@ public:
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/// Stop polling from all backends.
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void StopMapping() const;
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/// Signals SDL driver for new input events
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void PumpEvents() const;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl;
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