input_common: Pump sdl events from main thread

This commit is contained in:
german77 2022-11-26 19:08:44 -06:00
parent 3ab8d9ac7c
commit 7d8095d944
6 changed files with 35 additions and 10 deletions

View file

@ -361,6 +361,12 @@ void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
}
}
void SDLDriver::PumpEvents() const {
if (initialized) {
SDL_PumpEvents();
}
}
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_JOYBUTTONUP: {
@ -451,14 +457,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
initialized = true;
if (start_thread) {
poll_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL_MainLoop");
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
std::this_thread::sleep_for(1ms);
}
});
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL_Vibration");
using namespace std::chrono_literals;
@ -481,7 +479,6 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
poll_thread.join();
vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
}