input_common: Pump sdl events from main thread
This commit is contained in:
parent
3ab8d9ac7c
commit
7d8095d944
6 changed files with 35 additions and 10 deletions
|
@ -361,6 +361,12 @@ void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
|||
}
|
||||
}
|
||||
|
||||
void SDLDriver::PumpEvents() const {
|
||||
if (initialized) {
|
||||
SDL_PumpEvents();
|
||||
}
|
||||
}
|
||||
|
||||
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYBUTTONUP: {
|
||||
|
@ -451,14 +457,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
|||
|
||||
initialized = true;
|
||||
if (start_thread) {
|
||||
poll_thread = std::thread([this] {
|
||||
Common::SetCurrentThreadName("SDL_MainLoop");
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
});
|
||||
vibration_thread = std::thread([this] {
|
||||
Common::SetCurrentThreadName("SDL_Vibration");
|
||||
using namespace std::chrono_literals;
|
||||
|
@ -481,7 +479,6 @@ SDLDriver::~SDLDriver() {
|
|||
|
||||
initialized = false;
|
||||
if (start_thread) {
|
||||
poll_thread.join();
|
||||
vibration_thread.join();
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue