network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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21 changed files with 152 additions and 98 deletions
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@ -9,11 +9,12 @@
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namespace Network {
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static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
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static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
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// TODO(B3N30): Put these globals into a networking class
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RoomNetwork::RoomNetwork() {
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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}
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bool Init() {
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bool RoomNetwork::Init() {
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if (enet_initialize() != 0) {
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LOG_ERROR(Network, "Error initalizing ENet");
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return false;
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@ -24,15 +25,15 @@ bool Init() {
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return true;
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}
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std::weak_ptr<Room> GetRoom() {
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std::weak_ptr<Room> RoomNetwork::GetRoom() {
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return g_room;
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}
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std::weak_ptr<RoomMember> GetRoomMember() {
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std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
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return g_room_member;
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}
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void Shutdown() {
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void RoomNetwork::Shutdown() {
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if (g_room_member) {
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if (g_room_member->IsConnected())
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g_room_member->Leave();
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