network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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21 changed files with 152 additions and 98 deletions
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@ -10,16 +10,25 @@
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namespace Network {
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/// Initializes and registers the network device, the room, and the room member.
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bool Init();
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class RoomNetwork {
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public:
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RoomNetwork();
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/// Returns a pointer to the room handle
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std::weak_ptr<Room> GetRoom();
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/// Initializes and registers the network device, the room, and the room member.
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bool Init();
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/// Returns a pointer to the room member handle
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std::weak_ptr<RoomMember> GetRoomMember();
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/// Returns a pointer to the room handle
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std::weak_ptr<Room> GetRoom();
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/// Unregisters the network device, the room, and the room member and shut them down.
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void Shutdown();
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/// Returns a pointer to the room member handle
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std::weak_ptr<RoomMember> GetRoomMember();
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/// Unregisters the network device, the room, and the room member and shut them down.
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void Shutdown();
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private:
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std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
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std::shared_ptr<Room> g_room; ///< Room (Server) for network games
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};
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} // namespace Network
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