gl_texture_cache: Avoid format views on Intel and AMD

Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
This commit is contained in:
ReinUsesLisp 2021-01-04 01:56:44 -03:00
parent 3a49c1a691
commit 7d904fef2e
11 changed files with 48 additions and 21 deletions

View file

@ -104,6 +104,11 @@ struct TextureCacheRuntime {
}
void InsertUploadMemoryBarrier() {}
bool HasBrokenTextureViewFormats() const noexcept {
// No known Vulkan driver has broken image views
return false;
}
};
class Image : public VideoCommon::ImageBase {