shader: Rework varyings and implement passthrough geometry shaders

Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
This commit is contained in:
ReinUsesLisp 2021-06-24 02:41:09 -03:00 committed by ameerj
parent 4f052a1f39
commit 7dafa96ab5
29 changed files with 351 additions and 337 deletions

View file

@ -229,6 +229,7 @@ add_library(shader_recompiler STATIC
program_header.h
runtime_info.h
shader_info.h
varying_state.h
)
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)