shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
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parent
4f052a1f39
commit
7dafa96ab5
29 changed files with 351 additions and 337 deletions
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@ -212,22 +212,22 @@ std::string_view OutputPrimitive(OutputTopology topology) {
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}
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void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
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if (!ctx.info.stores_legacy_varyings) {
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if (!ctx.info.stores.Legacy()) {
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return;
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}
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if (ctx.info.stores_fixed_fnc_textures) {
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if (ctx.info.stores.FixedFunctionTexture()) {
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header += "vec4 gl_TexCoord[8];";
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}
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if (ctx.info.stores_color_front_diffuse) {
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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header += "vec4 gl_FrontColor;";
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}
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if (ctx.info.stores_color_front_specular) {
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
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header += "vec4 gl_FrontSecondaryColor;";
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}
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if (ctx.info.stores_color_back_diffuse) {
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
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header += "vec4 gl_BackColor;";
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}
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if (ctx.info.stores_color_back_specular) {
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
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header += "vec4 gl_BackSecondaryColor;";
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}
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}
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@ -237,32 +237,32 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
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return;
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}
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header += "out gl_PerVertex{vec4 gl_Position;";
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if (ctx.info.stores_point_size) {
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if (ctx.info.stores[IR::Attribute::PointSize]) {
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header += "float gl_PointSize;";
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}
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if (ctx.info.stores_clip_distance) {
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if (ctx.info.stores.ClipDistances()) {
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header += "float gl_ClipDistance[];";
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}
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if (ctx.info.stores_viewport_index && ctx.profile.support_viewport_index_layer_non_geometry &&
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ctx.stage != Stage::Geometry) {
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if (ctx.info.stores[IR::Attribute::ViewportIndex] &&
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ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
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header += "int gl_ViewportIndex;";
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}
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SetupLegacyOutPerVertex(ctx, header);
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header += "};";
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if (ctx.info.stores_viewport_index && ctx.stage == Stage::Geometry) {
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if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
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header += "out int gl_ViewportIndex;";
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}
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}
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void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
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if (!ctx.info.loads_legacy_varyings) {
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if (!ctx.info.loads.Legacy()) {
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return;
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}
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header += "in gl_PerFragment{";
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if (ctx.info.loads_fixed_fnc_textures) {
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if (ctx.info.loads.FixedFunctionTexture()) {
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header += "vec4 gl_TexCoord[8];";
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}
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if (ctx.info.loads_color_front_diffuse) {
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if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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header += "vec4 gl_Color;";
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}
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header += "};";
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@ -325,14 +325,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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SetupOutPerVertex(*this, header);
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SetupLegacyInPerFragment(*this, header);
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for (size_t index = 0; index < info.input_generics.size(); ++index) {
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const auto& generic{info.input_generics[index]};
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if (!generic.used || !runtime_info.previous_stage_stores_generic[index]) {
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
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continue;
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}
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header +=
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fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
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InterpDecorator(generic.interpolation), index, InputArrayDecorator(stage));
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header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
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InterpDecorator(info.interpolation[index]), index,
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InputArrayDecorator(stage));
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}
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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@ -349,11 +348,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
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}
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}
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for (size_t index = 0; index < info.stores_generics.size(); ++index) {
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if (!info.stores_generics[index]) {
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continue;
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(index, program.invocations);
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}
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DefineGenericOutput(index, program.invocations);
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}
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DefineConstantBuffers(bindings);
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DefineStorageBuffers(bindings);
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@ -398,14 +396,14 @@ void EmitContext::SetupExtensions() {
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header += "#extension GL_NV_shader_thread_shuffle : enable\n";
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}
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}
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if ((info.stores_viewport_index || info.stores_layer) &&
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if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) &&
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profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
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header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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}
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if (info.uses_sparse_residency && profile.support_gl_sparse_textures) {
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header += "#extension GL_ARB_sparse_texture2 : enable\n";
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}
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if (info.stores_viewport_mask && profile.support_viewport_mask) {
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if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
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header += "#extension GL_NV_viewport_array2 : enable\n";
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}
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if (info.uses_typeless_image_reads) {
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@ -535,20 +533,20 @@ void EmitContext::DefineHelperFunctions() {
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fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
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"masked_index=uint(base_index)&3u;switch(base_index>>2){{",
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vertex_arg)};
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if (info.loads_position) {
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if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
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const auto position_idx{is_array ? "gl_in[vertex]." : ""};
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func += fmt::format("case {}:return {}{}[masked_index];",
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static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
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position_name);
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}
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const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
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for (u32 i = 0; i < info.input_generics.size(); ++i) {
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if (!info.input_generics[i].used) {
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for (u32 index = 0; index < IR::NUM_GENERICS; ++index) {
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if (!info.loads.Generic(index)) {
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continue;
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}
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const auto vertex_idx{is_array ? "[vertex]" : ""};
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func += fmt::format("case {}:return in_attr{}{}[masked_index];",
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base_attribute_value + i, i, vertex_idx);
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base_attribute_value + index, index, vertex_idx);
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}
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func += "default: return 0.0;}}";
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header += func;
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