shader: Rework varyings and implement passthrough geometry shaders

Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
This commit is contained in:
ReinUsesLisp 2021-06-24 02:41:09 -03:00 committed by ameerj
parent 4f052a1f39
commit 7dafa96ab5
29 changed files with 351 additions and 337 deletions

View file

@ -27,6 +27,7 @@ struct Program {
u32 invocations{};
u32 local_memory_size{};
u32 shared_memory_size{};
bool is_geometry_passthrough{};
};
[[nodiscard]] std::string DumpProgram(const Program& program);